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[Renderers/Raylib] Fix element float distortion (#430)
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@ -150,7 +150,7 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands, Font* fonts)
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for (int j = 0; j < renderCommands.length; j++)
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for (int j = 0; j < renderCommands.length; j++)
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{
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{
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Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j);
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Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j);
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Clay_BoundingBox boundingBox = renderCommand->boundingBox;
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Clay_BoundingBox boundingBox = {roundf(renderCommand->boundingBox.x), roundf(renderCommand->boundingBox.y), roundf(renderCommand->boundingBox.width), roundf(renderCommand->boundingBox.height)};
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switch (renderCommand->commandType)
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switch (renderCommand->commandType)
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{
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{
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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