[Renderers/Raylib] Fix element float distortion (#430)

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Alan 2025-06-05 05:49:26 +05:00 committed by GitHub
parent 87575cb7c3
commit 58491394ca
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@ -150,7 +150,7 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands, Font* fonts)
for (int j = 0; j < renderCommands.length; j++) for (int j = 0; j < renderCommands.length; j++)
{ {
Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j); Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j);
Clay_BoundingBox boundingBox = renderCommand->boundingBox; Clay_BoundingBox boundingBox = {roundf(renderCommand->boundingBox.x), roundf(renderCommand->boundingBox.y), roundf(renderCommand->boundingBox.width), roundf(renderCommand->boundingBox.height)};
switch (renderCommand->commandType) switch (renderCommand->commandType)
{ {
case CLAY_RENDER_COMMAND_TYPE_TEXT: { case CLAY_RENDER_COMMAND_TYPE_TEXT: {