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Improved by Claude.ai
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# Building the Examples
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# Building the Examples
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This guide describes how to build and run the examples in this project.
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This guide explains how to build and run the examples in this project.
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---
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## Prerequisites
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## 1. Prerequisites
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Before building the examples, ensure you have:
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- **CMake** (3.25 or newer recommended)
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- **CMake** (version 3.25 or newer recommended)
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- **C Compiler with WASM support** (GCC, Clang, or MSVC)
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- **C compiler with WebAssembly support** (GCC, Clang, or MSVC)
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- **Specific SDKs or Libraries** for some examples:
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- **Platform-specific dependencies** for certain examples:
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- [Playdate SDK](https://play.date/dev/) for Playdate examples
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- [Playdate SDK](https://play.date/dev/) for Playdate examples
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- Raylib, Sokol, stb, termbox2: which are fetched automatically by CMake
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---
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Most dependencies (Raylib, Sokol, stb, termbox2) are automatically downloaded by CMake.
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## 2. Clone the Repository
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## Quick Start
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1. **Clone the repository:**
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```sh
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```sh
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git clone https://github.com/nicbarker/clay.git
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git clone https://github.com/nicbarker/clay.git
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cd clay
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cd clay
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```
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```
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---
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2. **Build all examples (except Playdate):**
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## 3. Build All Examples (except Playdate)
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To build all examples (except the Playdate example which is not built by default):
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```sh
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```sh
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cmake -B cmake-build
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cmake -B cmake-build
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cmake --build cmake-build
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cmake --build cmake-build
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```
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```
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---
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## Selective Building
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## 4. Build Other Examples
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For more control over which examples to build, use these CMake options:
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If you want more control over which examples you want to build, you can use the following `cmake` options, which can be combined together:
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| CMake Option | Description |
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You can selectively build a subset of the examples:
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| `cmake` Option | Explanation |
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|---|---|
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|---|---|
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| No options | Builds all examples except the Playdate examples |
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| (no options) | Builds all examples except Playdate |
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| `-DCLAY_INCLUDE_ALL_EXAMPLES=OFF` | Does not build any examples unless told to through other options below |
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| `-DCLAY_INCLUDE_ALL_EXAMPLES=OFF` | Builds no examples unless specified |
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| `-DCLAY_INCLUDE_DEMOS=ON` | Builds video demo and website |
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| `-DCLAY_INCLUDE_DEMOS=ON` | Builds video demo and website |
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| `-DCLAY_INCLUDE_CPP_EXAMPLE=ON` | Builds C++ example |
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| `-DCLAY_INCLUDE_CPP_EXAMPLE=ON` | Builds C++ example |
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| `-DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON` | Builds raylib examples |
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| `-DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON` | Builds Raylib examples |
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| `-DCLAY_INCLUDE_SDL2_EXAMPLES=ON` | Builds SDL2 examples |
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| `-DCLAY_INCLUDE_SDL2_EXAMPLES=ON` | Builds SDL2 examples |
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| `-DCLAY_INCLUDE_SDL3_EXAMPLES=ON` | Builds SDL3 examples |
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| `-DCLAY_INCLUDE_SDL3_EXAMPLES=ON` | Builds SDL3 examples |
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| `-DCLAY_INCLUDE_WIN32_GDI_EXAMPLES=ON` | Builds Win32 GDI examples |
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| `-DCLAY_INCLUDE_WIN32_GDI_EXAMPLES=ON` | Builds Win32 GDI examples |
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| `-DCLAY_INCLUDE_SOKOL_EXAMPLES=ON` | Builds Sokol examples |
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| `-DCLAY_INCLUDE_SOKOL_EXAMPLES=ON` | Builds Sokol examples |
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| `-DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON` | Builds Playdate examples |
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| `-DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON` | Builds Playdate examples |
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For example, to building the Playdate examples only we can use:
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### Example Commands
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```bash
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**Build only Playdate examples:**
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```sh
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cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON -B cmake-build
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cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON -B cmake-build
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cmake --build cmake-build
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cmake --build cmake-build
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```
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```
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Alternatively, here are some cmake invocations to build a specific set of examples:
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**Build specific example types:**
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| Build intention | `cmake` Options |
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| Example Type | Command |
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|---|---|
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| Raylib Examples Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON -B cmake-build` |
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| Raylib only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON -B cmake-build` |
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| SDL2 Example Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_SDL2_EXAMPLES=ON -B cmake-build` |
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| SDL2 only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_SDL2_EXAMPLES=ON -B cmake-build` |
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| Sokol Examples Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_SOKOL_EXAMPLES=ON-B cmake-build` |
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| Sokol only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_SOKOL_EXAMPLES=ON -B cmake-build` |
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| Terminal Examples Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_DEMOS=ON-B cmake-build` |
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| Terminal demos only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_DEMOS=ON -B cmake-build` |
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> [!IMPORTANT]
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## Platform-Specific Instructions
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> The Playdate examples equires the [Playdate SDK](https://play.date/dev/) to be installed.
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---
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### Playdate Examples
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## 5. Playdate Examples
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> **Note:** The [Playdate SDK](https://play.date/dev/) must be installed before building Playdate examples.
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The output `.pdx` file will be at:
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The compiled `.pdx` file will be located at:
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```
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```
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cmake-build/examples/playdate-project-example/clay_playdate_example.pdx
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cmake-build/examples/playdate-project-example/clay_playdate_example.pdx
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```
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```
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You can open this file using the Playdate simulator.
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Open this file in the Playdate simulator to run it.
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### Building for the Playdate Hardware
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Replace `/path/to/PlaydateSDK` with your Playdate SDK path:
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**Building for Playdate hardware:**
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```sh
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```sh
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cmake -DTOOLCHAIN=armgcc \
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cmake -DTOOLCHAIN=armgcc \
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-DCMAKE_TOOLCHAIN_FILE=/path/to/PlaydateSDK/C_API/buildsupport/arm.cmake \
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-DCMAKE_TOOLCHAIN_FILE=/path/to/PlaydateSDK/C_API/buildsupport/arm.cmake \
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cmake --build cmake-release-playdate
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cmake --build cmake-release-playdate
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```
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```
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---
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Replace `/path/to/PlaydateSDK` with your actual Playdate SDK installation path.
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## 6. Web Example
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### WebAssembly Example
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To build the official website demo as a WebAssembly app, in order for you to be able to view it in the browser. An additional step is needed:
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To build the official website demo for browsers:
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```sh
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```sh
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cd examples/clay-official-website
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cd examples/clay-official-website
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./build.sh
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./build.sh
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```
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```
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> [!WARNING]
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**macOS WebAssembly Build Issues:**
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> If you are on Mac OS X and see the following error:
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If you encounter this error on macOS:
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> ```logs
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```
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> error: unable to create target: 'No available targets are compatible with triple "wasm32"'
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error: unable to create target: 'No available targets are compatible with triple "wasm32"'
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> ```
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```
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> ... then you may need to install `llvm` using homebrew and add it to your PATH, resulting in it being used instead of `clang` which comes bundled with Mac OS X (which does not support WASM). An alternative is using `emscripten` but this requires modifying the `build.sh` script.
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Resulting files are found in the `./build/clay` subfolder:
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**Solution 1 (Recommended):** Install LLVM via Homebrew:
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```sh
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brew install llvm
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export PATH="/opt/homebrew/bin:$PATH"
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```
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**Solution 2:** Use Emscripten (requires modifying the `build.sh` script):
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```sh
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brew install emscripten
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```
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**Viewing the WebAssembly example:**
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1. The build creates files in `./build/clay/`:
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- `build/clay/index.html`
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- `build/clay/index.html`
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- `build/clay/index.wasm`
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- `build/clay/index.wasm`
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In order to view the page correctly, you will need to serve the `build` folder via a webserver, and then navigate to `index.html` in a web browser.
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2. Serve the `build` folder using a web server (the files won't work when opened directly in a browser)
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Using vscode, open the `build` directory in own's workspace then use the Live Preview extension.
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3. Navigate to `index.html` in your browser
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---
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**Using VS Code:** Open the `build` directory and use the Live Preview extension to serve the files.
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## 7. Running Examples
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## Running Examples
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After building, the examples can be found in their respective subfolders within the output folder `cmake-build/examples`:
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After building, find executables in their respective subfolders within `cmake-build/examples`:
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```sh
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```sh
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./cmake-build/examples/introducing-clay-video-demo/clay_examples_introducing_clay_video_demo
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./cmake-build/examples/introducing-clay-video-demo/clay_examples_introducing_clay_video_demo
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```
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```
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If the executable is missing, run the command `make` in the respective subfolder.
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If an executable is missing, run `make` in the respective example subfolder.
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---
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## Additional Notes
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## Note
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- Dependencies like Raylib, Sokol, stb, and termbox2 are automatically fetched by CMake
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- For example-specific instructions, check the README files in individual `examples/` folders
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- Many examples automatically fetch dependencies using CMake's `FetchContent` – no manual installs needed for Raylib, Sokol, stb, or termbox2.
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- Most examples work out of the box once built, with no additional setup required
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- For example-specific instructions, check the README files inside each `examples/` folder.
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---
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