# Conway's Game of Life SDL3 implementation ## Compiling > Remember to `git submodule update --init --recursive`! ### Just use [`just`](https://just.systems/man/en/) Use the justfile if you have `just` and `bear` installed: `just configure` runs cmake configuration. `just build` runs the cmake build and generates a `compile_commands.json` (assuming you have `bear` installed). ### CMake works too, I guess `cmake -S. -Bbuild` `cmake --build build` Same as always ## Files ### simulation.h/cpp The Conway's Game of Life generation ticking and rendering. ### thread_pool.h/cpp Thread pool used for parallel GoL generation ticking. ### application.h/cpp UI and layout logic. ### style.h/cpp Reusable UI styling ### resources.h/cpp Font loading. ### elements.h/cpp Reusable UI elements ### input.h/cpp Handling of input events. ### main.cpp: Entrypoint, setup, and main application loop. ## Prerequisites * Compiler capable of C++23 and C23. * CMake 3.21 or higher ## Dependencies ### SDL3 Included as git submodule at `vendor/SDL3/` and dynamically linked. ### SDL3_ttf Included as git submodule at `vendor/SDL3_ttf/` and dynamically linked. ### Clay Included as files in `vendor/clay/clay.h`; Single header library. ### Clay SDL3 renderer Included as files in `vendor/renderer/` and compiled as part of the project. ## Code Standards * Keep program structure as simple as possible. No `Application` class or other Java-isms. Prefer namespaces with static lifetime variables. * Use STL where possible. Don't reinvent the wheel. * K&R brackets. With notable exceptions(1) * camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do). * In class member functions, always use `this->` to access member variables. * const applies to the name to it's left, so it goes after the type, not `const int x;` but `int const x`. * \* and & flush with the declaration name. `void Function(Object const &inRef)` > (1) Bracket exceptions: > * using scoped_lock in arbitrary blocks, prefer tailed lisp brackets ``` void MyFunction() { // K&R here DoAsynchronousThings(); { scoped_lock lock{ myMutex }; myVariable++; } // not quite lisp, lisp with a tail DoMoreAsynchronousThings(); } ```