feat: added external resource management
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d54d5add5e
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762d165cd1
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@ -4,18 +4,34 @@
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3_image/SDL_image.h>
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#include <SDL3_image/SDL_image.h>
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#include <cstddef>
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#ifndef CERA_RESOURCE_REGISTRY_SIZE
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#define CERA_RESOURCE_REGISTRY_SIZE 64
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#endif
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namespace cera {
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namespace cera {
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struct ResourceRegistry {
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void *data;
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DestructorFn destructor;
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};
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TTF_Font *defaultFont[FONT_MAX];
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TTF_Font *defaultFont[FONT_MAX];
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TTF_TextEngine *textEngine = nullptr;
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TTF_TextEngine *textEngine = nullptr;
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ResourceRegistry resources[CERA_RESOURCE_REGISTRY_SIZE]{};
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size_t usedResources{0};
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void SetDefaultFont(char const *path) {
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void SetDefaultFont(char const *path) {
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defaultFont[FONT_DEFAULT] = TTF_OpenFont(path, cera::baseFontSize * 5);
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// LOAD REGULAR FONT
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if (defaultFont[FONT_DEFAULT] == nullptr) {
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defaultFont[FONT_REGULAR] = TTF_OpenFont(path, cera::baseFontSize * 5);
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if (defaultFont[FONT_REGULAR] == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load default font '%s': %s", path, SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load default font '%s': %s", path, SDL_GetError());
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exit(6);
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exit(6);
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}
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}
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TTF_SetFontHinting(defaultFont[FONT_DEFAULT], TTF_HINTING_LIGHT_SUBPIXEL);
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TTF_SetFontHinting(defaultFont[FONT_REGULAR], TTF_HINTING_LIGHT_SUBPIXEL);
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StoreResource(defaultFont[FONT_REGULAR], (DestructorFn)&TTF_CloseFont);
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// LOAD BOLD FONT
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defaultFont[FONT_BOLD] = TTF_OpenFont(path, cera::baseFontSize * 5);
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defaultFont[FONT_BOLD] = TTF_OpenFont(path, cera::baseFontSize * 5);
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if (defaultFont[FONT_BOLD] == nullptr) {
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if (defaultFont[FONT_BOLD] == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load default bold font '%s': %s", path, SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load default bold font '%s': %s", path, SDL_GetError());
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@ -23,6 +39,33 @@ void SetDefaultFont(char const *path) {
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}
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}
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TTF_SetFontHinting(defaultFont[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL);
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TTF_SetFontHinting(defaultFont[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL);
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TTF_SetFontStyle(defaultFont[FONT_BOLD], TTF_STYLE_BOLD);
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TTF_SetFontStyle(defaultFont[FONT_BOLD], TTF_STYLE_BOLD);
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StoreResource(defaultFont[FONT_BOLD], (DestructorFn)&TTF_CloseFont);
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SDL_Log("SetDefaultFont: Success");
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SDL_Log("SetDefaultFont: Success");
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}
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}
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void StoreResource(void *data, DestructorFn destructor) {
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for (size_t i{0}; i < usedResources; ++i) {
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if(resources[i].data == nullptr) {
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resources[i].data = data;
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resources[i].destructor = destructor;
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return;
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}
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}
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if(usedResources < CERA_RESOURCE_REGISTRY_SIZE) {
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resources[usedResources].data = data;
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resources[usedResources].destructor = destructor;
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++usedResources;
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return;
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}
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to register resource, expect memory leaks. Consider using less resources or defining a higher CERA_RESOURCE_REGISTRY_SIZE at compile time");
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}
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void CleanupResources() {
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for (size_t i{0}; i < usedResources; ++i) {
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if(resources[i].data) {
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resources[i].destructor(resources[i].data);
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}
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}
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usedResources = 0;
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}
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}
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}
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16
resources.h
16
resources.h
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@ -1,11 +1,13 @@
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#ifndef RESOURCES_H
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#ifndef RESOURCES_H
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#define RESOURCES_H
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#define RESOURCES_H
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#include "SDL3/SDL_render.h"
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#include <SDL3_image/SDL_image.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <SDL3_ttf/SDL_ttf.h>
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namespace cera {
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namespace cera {
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enum Font {
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enum Font {
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FONT_DEFAULT = 0,
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FONT_REGULAR = 0,
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FONT_BOLD = 1,
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FONT_BOLD = 1,
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FONT_MAX
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FONT_MAX
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};
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};
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@ -13,7 +15,19 @@ enum Font {
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extern TTF_TextEngine *textEngine;
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extern TTF_TextEngine *textEngine;
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extern TTF_Font *defaultFont[FONT_MAX];
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extern TTF_Font *defaultFont[FONT_MAX];
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typedef void (*DestructorFn)(void* data);
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void SetDefaultFont(char const *path);
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void SetDefaultFont(char const *path);
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void StoreResource(void *data, DestructorFn destructor);
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void CleanupResources();
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static inline SDL_Texture *LoadAndStoreTexture(SDL_Renderer *renderer, char const *path) {
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if(SDL_Texture *texture{IMG_LoadTexture(renderer, path)}) {
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StoreResource(texture, (DestructorFn)&SDL_DestroyTexture);
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return texture;
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}
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return nullptr;
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}
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}
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}
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#endif // !RESOURCES_H
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#endif // !RESOURCES_H
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