| .. |
|
__pycache__
|
feat: started project
|
2025-11-25 23:41:31 +01:00 |
|
config.py
|
feat: started project
|
2025-11-25 23:41:31 +01:00 |
|
cop_bot.cpp
|
feat: added basic copbot;fix: debris disappears
|
2026-01-08 02:10:17 +01:00 |
|
cop_bot.h
|
feat: added basic copbot;fix: debris disappears
|
2026-01-08 02:10:17 +01:00 |
|
damage_box.cpp
|
feat: implemented hit&damage boxes
|
2025-11-30 22:24:00 +01:00 |
|
damage_box.h
|
feat: implemented hit&damage boxes
|
2025-11-30 22:24:00 +01:00 |
|
destructable_object.cpp
|
feat: refactoring score calculation
|
2025-12-04 11:52:11 +01:00 |
|
destructable_object.h
|
feat: refactoring score calculation
|
2025-12-04 11:52:11 +01:00 |
|
hit_box.cpp
|
feat: improved destructible objects and effects
|
2025-12-03 18:04:52 +01:00 |
|
hit_box.h
|
feat: improved destructible objects and effects
|
2025-12-03 18:04:52 +01:00 |
|
level_status.cpp
|
chore: updated engine
|
2025-12-05 20:54:34 +01:00 |
|
level_status.h
|
feat: refactoring score calculation
|
2025-12-04 11:52:11 +01:00 |
|
macros.h
|
feat: started project
|
2025-11-25 23:41:31 +01:00 |
|
player_body.cpp
|
feat: added basic copbot;fix: debris disappears
|
2026-01-08 02:10:17 +01:00 |
|
player_body.h
|
feat: added basic copbot;fix: debris disappears
|
2026-01-08 02:10:17 +01:00 |
|
player_camera.cpp
|
feat: over-the-shoulder rotating camera
|
2025-12-04 13:53:10 +01:00 |
|
player_camera.h
|
feat: increased camera shake interval
|
2025-12-01 23:52:32 +01:00 |
|
player_states.cpp
|
feat: implemented gravity
|
2025-12-11 22:52:42 +01:00 |
|
player_states.h
|
feat: implemented gravity
|
2025-12-11 22:52:42 +01:00 |
|
register_types.cpp
|
feat: added basic copbot;fix: debris disappears
|
2026-01-08 02:10:17 +01:00 |
|
register_types.h
|
feat: started project
|
2025-11-25 23:41:31 +01:00 |
|
SCsub
|
feat: started project
|
2025-11-25 23:41:31 +01:00 |