[gd_scene format=3 uid="uid://c4hmdwcjd18y3"] [ext_resource type="Material" uid="uid://7d4c1oui1np3" path="res://assets/effects/particle_materials/explosion_dithered.tres" id="1_ykemn"] [sub_resource type="Gradient" id="Gradient_ykemn"] colors = PackedColorArray(0.628229, 0.828494, 0.989844, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_dvja1"] gradient = SubResource("Gradient_ykemn") [sub_resource type="Curve" id="Curve_yiuqf"] _limits = [0.0, 5.0, 0.0, 1.0] _data = [Vector2(0, 0.630356), 0.0, 14.3566, 0, 0, Vector2(0.143817, 5), -0.581101, -0.581101, 0, 0, Vector2(0.864636, 5), 0.0, 0.0, 0, 0, Vector2(1, 0), -16.189, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_83nbg"] width = 1024 curve = SubResource("Curve_yiuqf") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yiuqf"] velocity_pivot = Vector3(0, -0.417, 0) direction = Vector3(0, 1, 0) spread = 180.0 flatness = 0.078 initial_velocity_min = 0.5 initial_velocity_max = 0.5 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_83nbg") color = Color(0.88, 0.0792, 0.6798, 1) color_initial_ramp = SubResource("GradientTexture1D_dvja1") hue_variation_min = -2.23517e-08 hue_variation_max = -2.23517e-08 [sub_resource type="QuadMesh" id="QuadMesh_bxu7p"] material = ExtResource("1_ykemn") center_offset = Vector3(0, 0, -0.1) [node name="ImpactFlash" type="GPUParticles3D" unique_id=199612109] emitting = false amount = 1 lifetime = 0.1 one_shot = true explosiveness = 0.92 fixed_fps = 0 interpolate = false visibility_aabb = AABB(-1, -1.02965, -1.02795, 2.02529, 2.02965, 2.02795) draw_order = 3 transform_align = 3 process_material = SubResource("ParticleProcessMaterial_yiuqf") draw_pass_1 = SubResource("QuadMesh_bxu7p")