@tool extends EditorScenePostImport func _post_import(scene : Node): iter(scene) return scene func iter(node): if node is CollisionObject3D: var body := node as CollisionObject3D body.collision_layer = 0x4 body.collision_mask = 0x4 if node is RigidBody3D: var rb := node as RigidBody3D rb.collision_priority = -10 rb.process_physics_priority = -10 rb.process_priority = -10 if node is MeshInstance3D: var mesh := node as MeshInstance3D mesh.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF for child in node.get_children(): iter(child)