behaviour-tree-test/drivers/gles3
Rémi Verschelde 190ae9f9dc
Merge pull request #100302 from clayjohn/light2d-optimize
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes
2024-12-17 22:59:54 +01:00
..
effects Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shaders Implement per-light Specular property in DirectionalLight3D 2024-12-16 19:18:18 +01:00
storage Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 2024-12-17 16:18:38 +01:00
rasterizer_canvas_gles3.cpp Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
rasterizer_canvas_gles3.h Merge pull request #100302 from clayjohn/light2d-optimize 2024-12-17 22:59:54 +01:00
rasterizer_gles3.cpp Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_gles3.h Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
rasterizer_scene_gles3.h Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00