Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process |
||
|---|---|---|
| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| uwp | ||
| web | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process |
||
|---|---|---|
| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| uwp | ||
| web | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||