behaviour-tree-test/servers/rendering/renderer_rd
2026-01-30 09:32:05 -06:00
..
effects Merge pull request #113781 from clayjohn/rd-discardable 2026-01-27 15:18:31 -06:00
environment Remove geometry_3d include from rendering_server.h, to reduce compile time. 2026-01-27 18:12:38 +01:00
forward_clustered Merge pull request #115177 from blueskythlikesclouds/unique-buffers-per-pass 2026-01-28 12:27:13 -06:00
forward_mobile Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
shaders DrawableTextures 2026-01-29 01:16:06 -08:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #105701 from ColinSORourke/DrawableTexture 2026-01-30 09:32:05 -06:00
cluster_builder_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 2025-12-02 11:18:00 -08:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_deferred_rd.h Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 -08:00
pipeline_hash_map_rd.h Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
renderer_canvas_render_rd.cpp Increase precision of ninepatch source rect to ensure pixel perfect alignment 2026-01-19 14:52:56 -08:00
renderer_canvas_render_rd.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_compositor_rd.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
renderer_compositor_rd.h [rendering] Add 'virtual' and 'override' specifiers to overridden functions in 'renderer_compositor_rd.h' 2026-01-12 15:31:30 -08:00
renderer_scene_render_rd.cpp Fall back to octmap raster path on certain devices & fix issues with the shaders. 2025-12-25 16:53:11 +03:00
renderer_scene_render_rd.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_rd.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00