behaviour-tree-test/scene/2d
2026-01-29 15:59:29 +01:00
..
navigation Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physics Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
animated_sprite_2d.cpp Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_player_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
camera_2d.h FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Optimize scene tree groups 2025-07-11 10:57:04 -05:00
canvas_modulate.h
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp Change curve range for particle multipliers 2025-12-03 20:47:40 -06:00
cpu_particles_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
gpu_particles_2d.h
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h
light_occluder_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_occluder_2d.h
line_2d.cpp
line_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
node_2d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
path_2d.h
polygon_2d.cpp Apply viewport oversampling to Polygon2D. 2025-11-03 22:34:40 +02:00
polygon_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h
sprite_2d.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
tile_map.compat.inc
tile_map.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
tile_map.h
tile_map_layer.cpp Preserve winding order for transformed tiles' navigation polygons 2026-01-08 19:41:56 +01:00
tile_map_layer.h Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00