When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. |
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| android | ||
| haiku | ||
| iphone | ||
| javascript | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| x11 | ||
| register_platform_apis.h | ||
| SCsub | ||