ReShade can still be used on projects run from the editor as well as exported projects. This avoids several issues: - ReShade doesn't play well with low-processor mode, making it hard to use unless the Update Continuously editor setting is enabled. - The ReShade overlay appears on every popup opened, which made popups unusable. - If you use a ReShade configuration that heavily affects the image, it won't affect the editor UI which may become unreadable as a result. This doesn't affect the editor being run via OpenGL or Direct3D 12 as ReShade is injected in a different manner when using those graphics APIs. |
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| .. | ||
| app_icon.png | ||
| main.cpp | ||
| main.h | ||
| main_builders.py | ||
| main_timer_sync.cpp | ||
| main_timer_sync.h | ||
| performance.cpp | ||
| performance.h | ||
| SCsub | ||
| splash.png | ||