behaviour-tree-test/modules/navigation_2d/2d
A Thousand Ships f8d72ba783
[Navigation 2D] Fix sign of cross product
Regression from splitting the servers. Also replaces the method for
getting the triangle area.
2025-09-23 14:55:17 +02:00
..
godot_navigation_server_2d.cpp Fix flipped clipper2 ifdef 2025-07-23 19:54:23 +02:00
godot_navigation_server_2d.h Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 2025-06-21 16:51:17 +02:00
nav_base_iteration_2d.h Change 2D navigation region and link updates to an async process 2025-06-11 00:51:02 +02:00
nav_map_builder_2d.cpp Fix path post-processing edgecentered 2025-08-01 15:06:30 +02:00
nav_map_builder_2d.h Rename nav_2d namespace to Nav2D to match Nav3D 2025-05-12 16:59:53 -07:00
nav_map_iteration_2d.h Change 2D navigation region and link updates to an async process 2025-06-11 00:51:02 +02:00
nav_mesh_generator_2d.cpp Emit changed signal after baking navigation mesh 2025-04-02 16:54:48 +02:00
nav_mesh_generator_2d.h
nav_mesh_queries_2d.cpp [Navigation 2D] Fix sign of cross product 2025-09-23 14:55:17 +02:00
nav_mesh_queries_2d.h Add navigation path query parameter limits 2025-06-13 14:42:26 +02:00
nav_region_builder_2d.cpp Fix path post-processing edgecentered 2025-08-01 15:06:30 +02:00
nav_region_builder_2d.h Change 2D navigation region and link updates to an async process 2025-06-11 00:51:02 +02:00
nav_region_iteration_2d.h Change 2D navigation region and link updates to an async process 2025-06-11 00:51:02 +02:00