behaviour-tree-test/servers/rendering/renderer_rd/shaders
Thaddeus Crews 8eee5066eb
Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-21 17:56:45 -06:00
..
effects Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
environment Unify y-flip behavior for sky in RD backends 2024-11-19 16:59:04 -08:00
forward_clustered Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
forward_mobile Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
blit.glsl Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
canvas.glsl 2D: Fix various issues and minor performance optimisations 2024-10-30 08:36:45 +11:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl 2D: Fix various issues and minor performance optimisations 2024-10-30 08:36:45 +11:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
particles_copy.glsl
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skeleton.glsl