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2d
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Remove unused private variables in godot/scene
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2025-12-07 03:46:26 -08:00 |
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3d
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Merge pull request #114240 from TokageItLab/fix-handring-ik
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2026-01-01 21:50:34 +01:00 |
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animation
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Fix AnimationMixer handling disabled track in RESET
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2025-12-19 10:19:44 +09:00 |
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audio
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Remove display_server.h transitive include from node.h.
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2025-10-14 00:43:02 +02:00 |
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debugger
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Make Godot compile with 3D physics disabled again.
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2025-12-30 12:19:21 -06:00 |
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gui
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Merge pull request #114445 from ndarilek/add-splitter-name
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2026-01-01 16:47:51 +01:00 |
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main
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Add non-public {Line,Text}Edit::_set_text()
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2026-01-01 12:00:52 +01:00 |
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resources
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Change radius_range to angle to indicate hole of JointLimitationCone3D
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2025-12-31 00:53:57 +09:00 |
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theme
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Enable scroll hints for several parts of the editor
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2025-12-09 10:55:26 -03:00 |
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property_list_helper.cpp
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Allow to customize TabContainer tabs in editor
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2025-11-22 00:28:59 +01:00 |
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property_list_helper.h
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Allow to customize TabContainer tabs in editor
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2025-11-22 00:28:59 +01:00 |
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property_utils.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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property_utils.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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register_scene_types.cpp
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Add BoneTwistDisperser3D to propagate IK target's twist
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2025-12-02 19:20:26 +09:00 |
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register_scene_types.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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scene_string_names.h
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[Window] Add unfiltered input handler signal for custom decorations.
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2025-10-12 21:15:46 +03:00 |
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SCsub
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