This reads materials properly from Maya and expands on existing functionality to make this work properly. aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy. This fix will be also present in assimp soon. |
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| .. | ||
| config.py | ||
| editor_scene_importer_assimp.cpp | ||
| editor_scene_importer_assimp.h | ||
| godot_update_assimp.sh | ||
| import_state.h | ||
| import_utils.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||