behaviour-tree-test/scene/3d/physics
Hugo Locurcio 3e7eb5c9dc Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
Masses in Godot are specified in kilograms.
This also fixes the SoftBody3D mass being limited to increments of 1 kg,
now allowing adjustments to the nearest gram.
2025-12-18 02:28:13 +01:00
..
joints Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
area_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
character_body_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
character_body_3d.h
collision_object_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
collision_object_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
kinematic_collision_3d.cpp
kinematic_collision_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physical_bone_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
physical_bone_3d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
physical_bone_simulator_3d.cpp Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physical_bone_simulator_3d.h Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physics_body_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
physics_body_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
ray_cast_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
ray_cast_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
rigid_body_3d.cpp
rigid_body_3d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
SCsub
shape_cast_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
shape_cast_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
soft_body_3d.compat.inc
soft_body_3d.cpp Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle 2025-12-18 02:28:13 +01:00
soft_body_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
spring_arm_3d.cpp
spring_arm_3d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
static_body_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
static_body_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h