behaviour-tree-test/editor/run
Max Aller d66c9cfeba Fix game speed UI not resetting when game is restarted
_reset_time_scales() has a visibility guard that was originally needed
to prevent resets on session start. After 4e06e305bf scoped the call to
only run when all sessions end, the guard is unnecessary and prevents
the speed state from being properly reset.

Replace is_visible_in_tree() with an is_inside_tree() guard on the UI
update only, to avoid theme access warnings while still allowing the
state reset when the Game tab is not active.

Also includes a fix to the reset-to-1.0x button, which will now always be
disabled if the speed is already 1.0x.

Fixes #115400.
2026-02-22 18:40:32 -08:00
..
editor_run.cpp Ensure debug features get cleared 2026-01-19 14:05:21 +08:00
editor_run.h
editor_run_bar.cpp Add missing hover indication to movie maker button 2025-12-10 11:04:25 +04:00
editor_run_bar.h Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option 2025-12-01 00:25:30 -08:00
editor_run_native.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
editor_run_native.h
embedded_process.cpp Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
embedded_process.h Split EmbeddedProcess::reset to allow stopping timers without full reset. 2026-01-15 11:19:43 +02:00
game_view_plugin.cpp Fix game speed UI not resetting when game is restarted 2026-02-22 18:40:32 -08:00
game_view_plugin.h Move RuntimeNodeSelect to its own files 2026-01-29 11:02:25 -03:00
run_instances_dialog.cpp Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
run_instances_dialog.h
SCsub