Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0. |
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| .. | ||
| shaders | ||
| effects_rd.cpp | ||
| effects_rd.h | ||
| light_cluster_builder.cpp | ||
| light_cluster_builder.h | ||
| pipeline_cache_rd.cpp | ||
| pipeline_cache_rd.h | ||
| renderer_canvas_render_rd.cpp | ||
| renderer_canvas_render_rd.h | ||
| renderer_compositor_rd.cpp | ||
| renderer_compositor_rd.h | ||
| renderer_scene_render_forward.cpp | ||
| renderer_scene_render_forward.h | ||
| renderer_scene_render_rd.cpp | ||
| renderer_scene_render_rd.h | ||
| renderer_storage_rd.cpp | ||
| renderer_storage_rd.h | ||
| SCsub | ||
| shader_compiler_rd.cpp | ||
| shader_compiler_rd.h | ||
| shader_rd.cpp | ||
| shader_rd.h | ||