..
effects
Merge pull request #99220 from Flarkk/fix_sss_reverse_z
2024-11-27 10:46:56 -06:00
environment
Merge pull request #100427 from Namey5/fog-sky-luminance
2024-12-19 19:59:50 -06:00
forward_clustered
Fix User-supplied Normals Being Ignored
2024-12-27 13:01:20 -07:00
forward_mobile
Fix User-supplied Normals Being Ignored
2024-12-27 13:01:20 -07:00
blit.glsl
Add Swappy & Pre-Transformed Swapchain
2024-10-28 18:55:37 -03:00
canvas.glsl
Remove positional light mask from directional lights in Canvas Item shaders.
2024-12-12 00:20:07 -08:00
canvas_occlusion.glsl
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
canvas_uniforms_inc.glsl
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
Style: Add 19.1.0 LLVM options to .clang-format
2024-11-22 09:24:32 -06:00
giprobe_write.glsl
light_data_inc.glsl
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +01:00
particles.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Small fixups for the new reflection probe blending
2024-12-12 17:29:21 -08:00
scene_forward_vertex_lights_inc.glsl
Implement vertex shading
2024-09-29 00:36:09 +02:00
SCsub
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00