behaviour-tree-test/scene
David Nikdel 5afb64e167 Fix for camera limits
This commit makes 2D camera limits have a well defined behavior for cases when the limits are smaller than the screen rect.

Presently the RIGHT and TOP limit take prescidence simply because they are applied second. This change adjusts behavior to split the difference in cases where both the LEFT/RIGHT or TOP/BOTTOM limits would both apply.
2025-05-20 11:09:47 -04:00
..
2d Fix for camera limits 2025-05-20 11:09:47 -04:00
3d Merge pull request #104560 from TokageItLab/bone-name-validation 2025-05-19 08:01:40 -05:00
animation Merge pull request #101792 from TokageItLab/oneshot-scale 2025-05-19 08:01:30 -05:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Merge pull request #105034 from YeldhamDev/fix_remote_error 2025-05-08 07:19:35 -05:00
gui Merge pull request #106588 from timothyqiu/tree-new-bee 2025-05-19 16:22:30 -05:00
main Core: Convert Pair/KeyValue to constexpr 2025-05-15 10:37:41 -05:00
resources Use vertex colors (if present) as attributes during simplification 2025-05-15 21:48:12 +03:00
theme Add file sort to FileDialog 2025-05-15 13:23:38 +02:00
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Merge pull request #104998 from TokageItLab/unregister-spring-from-physics 2025-05-19 16:22:25 -05:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h Always use String as StringName backing internally. 2025-04-23 14:57:03 +02:00
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