behaviour-tree-test/editor/script
Thaddeus Crews 0f8a709768
Merge pull request #113765 from LilithSilver/bind-save_all_scripts
Expose `ScriptEditor::save_all_scripts()`
2026-01-27 15:18:21 -06:00
..
editor_script.cpp Deprecate get_scene() in EditorScript class 2025-10-22 17:03:41 -05:00
editor_script.h Deprecate get_scene() in EditorScript class 2025-10-22 17:03:41 -05:00
editor_script_plugin.cpp Make indirectly inherited EditorScripts appear in the command palette 2025-12-08 13:20:31 -08:00
editor_script_plugin.h
find_in_files.cpp Add EditorDock's own DockSlot enum 2026-01-02 13:16:23 +01:00
find_in_files.h Add and adjust more scroll hints in the editor 2025-12-17 11:15:33 -03:00
script_create_dialog.cpp Fix CreateDialog returning wrong type 2025-12-03 15:28:24 +01:00
script_create_dialog.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
script_editor_plugin.cpp Merge pull request #113765 from LilithSilver/bind-save_all_scripts 2026-01-27 15:18:21 -06:00
script_editor_plugin.h Fix code completion popup colors not being updated properly 2026-01-23 18:40:58 -03:00
script_text_editor.cpp Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
script_text_editor.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
SCsub
text_editor.cpp Add EditorDock's own DockSlot enum 2026-01-02 13:16:23 +01:00
text_editor.h