Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". |
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| .. | ||
| SCsub | ||
| theme_db.cpp | ||
| theme_db.h | ||
| theme_owner.cpp | ||
| theme_owner.h | ||