behaviour-tree-test/modules/gltf/editor
demolke e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
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editor_import_blend_runner.cpp Fix .blend files with quotation marks in filename fail to import 2024-07-07 18:12:45 -04:00
editor_import_blend_runner.h Fix .blend files with quotation marks in filename fail to import 2024-07-07 18:12:45 -04:00
editor_scene_exporter_gltf_plugin.cpp Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_settings.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
editor_scene_exporter_gltf_settings.h GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
editor_scene_importer_blend.cpp Merge pull request #96782 from aaronfranke/blend-fix-rough-metallic-if-not-unpack 2024-11-29 22:45:56 +01:00
editor_scene_importer_blend.h ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
editor_scene_importer_gltf.cpp GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
editor_scene_importer_gltf.h ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00