Blender imports will always start within `.godot/imported` folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures. |
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|---|---|---|
| .. | ||
| editor_import_blend_runner.cpp | ||
| editor_import_blend_runner.h | ||
| editor_scene_exporter_gltf_plugin.cpp | ||
| editor_scene_exporter_gltf_plugin.h | ||
| editor_scene_exporter_gltf_settings.cpp | ||
| editor_scene_exporter_gltf_settings.h | ||
| editor_scene_importer_blend.cpp | ||
| editor_scene_importer_blend.h | ||
| editor_scene_importer_gltf.cpp | ||
| editor_scene_importer_gltf.h | ||