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behaviour-tree-test
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e2cd3ceac9
behaviour-tree-test
/
scene
/
2d
/
physics
History
Download ZIP
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Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
..
joints
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
animatable_body_2d.cpp
animatable_body_2d.h
area_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
area_2d.h
Use
AncestralClass
to speed up Object::cast_to when possible.
2025-09-22 13:21:51 +02:00
character_body_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
character_body_2d.h
collision_object_2d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
collision_object_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
collision_polygon_2d.cpp
Make
PROPERTY_HINT_GROUP_ENABLE
hide properties by default
2025-06-16 20:03:49 +08:00
collision_polygon_2d.h
collision_shape_2d.cpp
Make
PROPERTY_HINT_GROUP_ENABLE
hide properties by default
2025-06-16 20:03:49 +08:00
collision_shape_2d.h
kinematic_collision_2d.cpp
kinematic_collision_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp
FTI
- Change
SceneTree
global setting to static
2025-06-23 10:19:24 +01:00
physics_body_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
ray_cast_2d.cpp
ray_cast_2d.h
rigid_body_2d.cpp
Compile out editor-only logic within
validate_property
in games
2025-06-12 12:54:19 +08:00
rigid_body_2d.h
SCsub
shape_cast_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
shape_cast_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
static_body_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
static_body_2d.h
touch_screen_button.cpp
touch_screen_button.h