- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| web | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||