behaviour-tree-test/scene/resources/3d
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
..
box_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
box_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
fog_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
fog_material.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
height_map_shape_3d.cpp Merge pull request #89566 from AThousandShips/range_val_fix 2024-11-29 22:45:35 +01:00
height_map_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
importer_mesh.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
importer_mesh.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
mesh_library.cpp Add ShadowCastingSetting to MeshLibrary / GridMap items 2024-11-27 01:06:21 +01:00
mesh_library.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_mesh_source_geometry_data_3d.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
navigation_mesh_source_geometry_data_3d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
primitive_meshes.cpp Fix very large radius SphereMesh and CapsuleMesh normals 2024-12-13 09:26:59 +01:00
primitive_meshes.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
separation_ray_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
shape_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
shape_3d.h Fix CollisionShape{2D,3D}.debug_color inconsistencies 2024-12-06 15:12:20 +03:00
skin.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
skin.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
sky_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
sky_material.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
sphere_shape_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sphere_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
world_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
world_boundary_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00