Removing the Android toolchain saves 14 GiB, which gives us more room for growth and to avoid running into out-of-space errors in the Linux sanitizers + debug symbols builds. Related to #79919, though the caches were just one part of the problem, the real issue is that our Linux sanitizers builds take 12 GiB, and adding godot-cpp on top with 2 GiB leaves only a few GiB left for the cache itself. |
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| .. | ||
| android_builds.yml | ||
| ios_builds.yml | ||
| linux_builds.yml | ||
| macos_builds.yml | ||
| runner.yml | ||
| static_checks.yml | ||
| web_builds.yml | ||
| windows_builds.yml | ||