Blender imports will always start within `.godot/imported` folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures. |
||
|---|---|---|
| .. | ||
| data | ||
| test_gltf.h | ||
| test_gltf_extras.h | ||
| test_gltf_images.h | ||