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fsr2
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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blur_raster.glsl
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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blur_raster_inc.glsl
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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bokeh_dof.glsl
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
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bokeh_dof_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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bokeh_dof_raster.glsl
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Fix various typos
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2025-01-08 14:47:42 +02:00 |
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copy.glsl
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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copy_to_fb.glsl
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Remove clamping from LinearToSRGB visual shader node.
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2026-02-26 11:49:26 -05:00 |
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cube_to_dp.glsl
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Add dependency detection improvements to the render graph.
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2024-11-01 09:46:52 -03:00 |
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cube_to_octmap.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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fsr_upscale.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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luminance_reduce.glsl
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
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luminance_reduce_raster.glsl
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
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luminance_reduce_raster_inc.glsl
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Style: Add 19.1.0 LLVM options to .clang-format
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2024-11-22 09:24:32 -06:00 |
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motion_vector_inc.glsl
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
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motion_vectors.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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motion_vectors_store.glsl
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
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octmap_downsampler.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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octmap_downsampler_raster.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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octmap_filter.glsl
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Handle RGB10_A2 storage format in octmap shaders.
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2026-01-08 11:16:40 +03:00 |
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octmap_filter_raster.glsl
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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octmap_roughness.glsl
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Overhaul compute shader based environment roughness calculation to improve performance and quality
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2026-01-12 22:07:56 -08:00 |
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octmap_roughness_inc.glsl
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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octmap_roughness_raster.glsl
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Merge pull request #114279 from clayjohn/sky-singularity
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2026-01-06 09:56:53 -06:00 |
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resolve.glsl
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Pick the sample closer to the camera when resolving 2x MSAA.
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2026-01-19 22:02:57 +03:00 |
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resolve_raster.glsl
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Add depth resolve to the mobile renderer
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2025-07-16 20:37:39 -07:00 |
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roughness_limiter.glsl
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
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screen_space_reflection.glsl
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Fix inconsistent SSR blurriness on rough surfaces.
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2026-02-10 21:12:35 +08:00 |
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screen_space_reflection_downsample.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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screen_space_reflection_filter.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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screen_space_reflection_hiz.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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screen_space_reflection_resolve.glsl
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shadow_frustum.glsl
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Draw frustum splices ontop of direction shadow atlas for debug purposes
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2023-06-11 11:48:11 +10:00 |
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smaa_blending.glsl
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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smaa_edge_detection.glsl
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Add SMAA 1x
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2025-05-21 15:02:09 -04:00 |
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smaa_weight_calculation.glsl
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Add SMAA 1x
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2025-05-21 15:02:09 -04:00 |
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sort.glsl
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Style: Enable clang-format's InsertBraces config
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2025-01-09 16:46:51 +01:00 |
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specular_merge.glsl
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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ss_effects_downsample.glsl
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Properly linearize depth buffer for SSAO when using orthogonal camera
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2024-07-09 15:29:45 -07:00 |
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ssao.glsl
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CI: Bump various pre-commit hooks
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2025-04-07 08:23:35 -05:00 |
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ssao_blur.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
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ssao_importance_map.glsl
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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ssao_interleave.glsl
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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ssil.glsl
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CI: Bump various pre-commit hooks
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2025-04-07 08:23:35 -05:00 |
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ssil_blur.glsl
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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ssil_importance_map.glsl
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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ssil_interleave.glsl
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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subsurface_scattering.glsl
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Fix SSS with reverse-z
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2024-11-26 10:51:22 +01:00 |
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taa_resolve.glsl
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TAA adjustment to reduce ghosting
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2025-11-18 12:24:09 +01:00 |
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tonemap.glsl
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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tonemap_mobile.glsl
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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vrs.glsl
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |