VMA handles memory allocation on certain devices better than our custom VK code, so we might as well use it Co-authored-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> |
||
|---|---|---|
| .. | ||
| godot_vulkan.h | ||
| rendering_context_driver_vulkan.cpp | ||
| rendering_context_driver_vulkan.h | ||
| rendering_device_driver_vulkan.cpp | ||
| rendering_device_driver_vulkan.h | ||
| SCsub | ||
| vulkan_hooks.cpp | ||
| vulkan_hooks.h | ||