behaviour-tree-test/scene/3d
2025-09-02 01:31:40 +09:00
..
navigation Only repath a NavigationAgent with a target position 2025-06-14 01:26:36 +02:00
physics Create an undo/redo action when pinning a SoftBody3D point in the editor 2025-08-25 17:07:23 +02:00
xr FTI - Change SceneTree global setting to static 2025-06-23 10:19:24 +01:00
aim_modifier_3d.cpp Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
aim_modifier_3d.h Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
audio_listener_3d.cpp fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
audio_listener_3d.h fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Merge pull request #108051 from RoyBerardo/listener_doppler_fix 2025-07-30 09:03:40 -05:00
audio_stream_player_3d.h
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp Fix skeleton get_global_transform call before is_inside_tree 2025-08-09 09:05:53 +01:00
bone_attachment_3d.h Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
bone_constraint_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
camera_3d.cpp Revert "FTI - Reduce VisualInstance3D xform notifications" 2025-06-22 15:44:52 +01:00
camera_3d.h
convert_transform_modifier_3d.cpp Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
convert_transform_modifier_3d.h Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.cpp Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
cpu_particles_3d.compat.inc
cpu_particles_3d.cpp Fix particles resetting properties when emitting is toggled 2025-06-24 12:16:42 +02:00
cpu_particles_3d.h
decal.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.compat.inc
gpu_particles_3d.cpp Merge pull request #107915 from QbieShay/fix_emitting_reset 2025-07-04 10:09:03 -05:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
label_3d.h
light_3d.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
light_3d.h
lightmap_gi.cpp Merge pull request #107408 from Ivorforce/node-path-string-explicit 2025-06-12 22:49:03 +02:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
look_at_modifier_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
look_at_modifier_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Fix the absolute NodePath was calculated incorrectly when "Reparent to New Node" 2025-07-18 10:26:50 +08:00
mesh_instance_3d.h
modifier_bone_target_3d.cpp Add lacked bone name suggestions in ModifierBoneTarget3D 2025-08-23 21:22:32 +09:00
modifier_bone_target_3d.h Implement ModifierBoneTarget3D which can be target of the other mods 2025-06-05 23:46:36 +09:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
node_3d.cpp Fix missing 3d gizmos 2025-07-29 15:26:42 +02:00
node_3d.h Merge pull request #106070 from IphStich/fix-duplicate-gizmos 2025-07-22 11:20:09 -05:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
path_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
reflection_probe.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
retarget_modifier_3d.cpp
retarget_modifier_3d.h
SCsub
skeleton_3d.compat.inc
skeleton_3d.cpp Move Skeleton3D init process into post_enter_tree from enter_tree 2025-09-02 01:31:40 +09:00
skeleton_3d.h Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
skeleton_ik_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
skeleton_modifier_3d.h Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp
spring_bone_collision_capsule_3d.h
spring_bone_collision_plane_3d.cpp
spring_bone_collision_plane_3d.h
spring_bone_collision_sphere_3d.cpp
spring_bone_collision_sphere_3d.h
spring_bone_simulator_3d.cpp Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
spring_bone_simulator_3d.h Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
sprite_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
sprite_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Revert "FTI - Reduce VisualInstance3D xform notifications" 2025-06-22 15:44:52 +01:00
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp Fix baked VoxelGI using the wrong color space 2025-06-20 14:35:36 -04:00
voxelizer.h
world_environment.cpp
world_environment.h