| .. |
|
2d
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
3d
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
animation
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
audio
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
debugger
|
[Debugger] Move most profilers to ServersDebugger.
|
2022-02-06 17:36:48 +01:00 |
|
gui
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
main
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
multiplayer
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
resources
|
Add sanity checks to lightmap unwrap texel size
|
2022-02-24 13:00:51 +01:00 |
|
property_utils.cpp
|
Cleanup and move char functions to the char_utils.h header.
|
2022-02-04 11:35:01 +02:00 |
|
property_utils.h
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
|
register_scene_types.cpp
|
Add sub-pixel glyph positioning support.
|
2022-02-12 19:55:52 +02:00 |
|
register_scene_types.h
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
|
scene_string_names.cpp
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
|
scene_string_names.h
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
|
SCsub
|
[Net] New replication interface, spawner and synchronizer nodes.
|
2022-02-04 14:56:30 +01:00 |