No description
Find a file
AberrantWolf cff0352b3d Make tooltips appear on the same display as the editor
The `current_screen` field was never being set on tooptip windows, leading to scenarios where, if the editor wasn't on screen 0, tooltips may not appear in the right place, especially when your screens have different resolutions.
2021-01-07 12:16:55 +03:00
.github CI: Force building TextServer fallback 2020-12-29 12:14:16 +01:00
core Merge pull request #44904 from maiself/fix-plane-xform_inv 2021-01-05 15:15:17 +01:00
doc doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
drivers Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
editor Merge pull request #44971 from nekomatata/fix-string-property-update 2021-01-06 19:55:38 +01:00
main Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
misc Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
modules doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
platform Removes semicolon typo in display_server_windows 2021-01-06 15:08:51 +03:00
scene Make tooltips appear on the same display as the editor 2021-01-07 12:16:55 +03:00
servers Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
tests Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thirdparty Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2020-12-09 13:03:01 +01:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-12-09 13:03:01 +01:00
glsl_builders.py
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md
methods.py Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
platform_methods.py
README.md
SConstruct SCons: Fix build with p alias or platform auto-detection 2020-12-17 11:36:50 +01:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs