* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase. |
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|---|---|---|
| .. | ||
| rendering_device_vulkan.cpp | ||
| rendering_device_vulkan.h | ||
| SCsub | ||
| vulkan_context.cpp | ||
| vulkan_context.h | ||
| vulkan_hooks.h | ||