behaviour-tree-test/modules/mono/editor
Rémi Verschelde 18edfa5245
Explicitly include scene_tree.h where used
Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
..
Godot.NET.Sdk Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00
GodotTools Bugfix: Replace // with \\ before sending project path to MSBuild 2026-02-08 20:02:17 -07:00
script_templates SCons: Properly NoCache all text files 2025-01-16 16:59:12 -06:00
bindings_generator.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
bindings_generator.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
code_completion.cpp Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
code_completion.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_internal_calls.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
editor_internal_calls.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
hostfxr_resolver.cpp [Windows] Drop support for Windows 7/8/8.1. 2025-05-30 17:30:23 +03:00
hostfxr_resolver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
semver.cpp
semver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00