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joints
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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animatable_body_3d.cpp
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animatable_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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area_3d.cpp
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Merge pull request #114165 from KoBeWi/static⚡⚡
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2026-02-02 10:10:24 +01:00 |
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area_3d.h
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Synchronize the names for RequiredParam<T> arguments in header files
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2025-12-03 04:14:52 -06:00 |
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character_body_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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character_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_object_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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collision_object_3d.h
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Synchronize the names for RequiredParam<T> arguments in header files
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2025-12-03 04:14:52 -06:00 |
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collision_polygon_3d.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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collision_polygon_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_shape_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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collision_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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kinematic_collision_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
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kinematic_collision_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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physical_bone_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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physical_bone_3d.h
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Use RequiredParam/RequiredResult in some high value places
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2025-12-02 10:44:12 -06:00 |
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physical_bone_simulator_3d.cpp
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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physical_bone_simulator_3d.h
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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physics_body_3d.cpp
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Use RequiredParam/RequiredResult in some high value places
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2025-12-02 10:44:12 -06:00 |
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physics_body_3d.h
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Synchronize the names for RequiredParam<T> arguments in header files
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2025-12-03 04:14:52 -06:00 |
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ray_cast_3d.cpp
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Use RequiredParam/RequiredResult in some high value places
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2025-12-02 10:44:12 -06:00 |
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ray_cast_3d.h
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Remove sky.h include from environment.h, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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rigid_body_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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rigid_body_3d.h
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Use RequiredParam/RequiredResult in some high value places
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2025-12-02 10:44:12 -06:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shape_cast_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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shape_cast_3d.h
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Remove sky.h include from environment.h, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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soft_body_3d.compat.inc
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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soft_body_3d.cpp
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Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
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2025-12-18 02:28:13 +01:00 |
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soft_body_3d.h
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Synchronize the names for RequiredParam<T> arguments in header files
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2025-12-03 04:14:52 -06:00 |
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spring_arm_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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spring_arm_3d.h
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Remove unused private variables in godot/scene
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2025-12-07 03:46:26 -08:00 |
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static_body_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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static_body_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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vehicle_body_3d.cpp
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |
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vehicle_body_3d.h
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |