behaviour-tree-test/scene/3d/physics
Rémi Verschelde 63c78e684b
Merge pull request #114165 from KoBeWi/static
Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
..
joints Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
animatable_body_3d.cpp
animatable_body_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
area_3d.cpp Merge pull request #114165 from KoBeWi/static 2026-02-02 10:10:24 +01:00
area_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
character_body_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
character_body_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
collision_object_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
collision_object_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
collision_polygon_3d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
collision_polygon_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
collision_shape_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
collision_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
kinematic_collision_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
kinematic_collision_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physical_bone_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
physical_bone_3d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
physical_bone_simulator_3d.cpp Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physical_bone_simulator_3d.h Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physics_body_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
physics_body_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
ray_cast_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
ray_cast_3d.h Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
rigid_body_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
rigid_body_3d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shape_cast_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
shape_cast_3d.h Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
soft_body_3d.compat.inc Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
soft_body_3d.cpp Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle 2025-12-18 02:28:13 +01:00
soft_body_3d.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
spring_arm_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
spring_arm_3d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
static_body_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
static_body_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
vehicle_body_3d.cpp FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00
vehicle_body_3d.h FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00