| .. |
|
navigation
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
physics
|
Merge pull request #114165 from KoBeWi/static⚡⚡
|
2026-02-02 10:10:24 +01:00 |
|
animated_sprite_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
animated_sprite_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
audio_listener_2d.cpp
|
Remove unused headers in scene.
|
2024-12-24 00:40:09 +08:00 |
|
audio_listener_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
audio_stream_player_2d.compat.inc
|
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
|
2024-02-08 13:01:50 -06:00 |
|
audio_stream_player_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
audio_stream_player_2d.h
|
Remove unused private variables in godot/scene
|
2025-12-07 03:46:26 -08:00 |
|
back_buffer_copy.cpp
|
Compile out editor-only logic within validate_property in games
|
2025-06-12 12:54:19 +08:00 |
|
back_buffer_copy.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
camera_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
camera_2d.h
|
FTI - Camera2D accepts resets only after entering tree
|
2025-11-15 12:02:43 +00:00 |
|
canvas_group.cpp
|
Add node configuration warnings for nested clipping and CanvasGroups
|
2025-03-26 21:40:49 -07:00 |
|
canvas_group.h
|
Add node configuration warnings for nested clipping and CanvasGroups
|
2025-03-26 21:40:49 -07:00 |
|
canvas_modulate.cpp
|
Optimize scene tree groups
|
2025-07-11 10:57:04 -05:00 |
|
canvas_modulate.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
cpu_particles_2d.compat.inc
|
Implemented tools around particles seed randomization.
|
2025-01-11 16:31:24 +01:00 |
|
cpu_particles_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
cpu_particles_2d.h
|
Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
|
2026-01-29 15:59:29 +01:00 |
|
gpu_particles_2d.compat.inc
|
Implemented tools around particles seed randomization.
|
2025-01-11 16:31:24 +01:00 |
|
gpu_particles_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
gpu_particles_2d.h
|
Merge pull request #102249 from Arnklit/particles2d-emission-shapes
|
2025-03-11 14:01:00 -05:00 |
|
light_2d.cpp
|
Rename server "free" functions to "free_rid" to match exposed API
|
2025-09-30 16:52:25 -07:00 |
|
light_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
light_occluder_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
light_occluder_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
line_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
line_2d.h
|
Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
|
2026-01-29 15:59:29 +01:00 |
|
line_builder.cpp
|
Core: Replace C math headers with C++ equivalents
|
2025-04-16 15:49:02 -05:00 |
|
line_builder.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
marker_2d.cpp
|
Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED
|
2024-11-02 15:43:18 -03:00 |
|
marker_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
mesh_instance_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
mesh_instance_2d.h
|
Fix some compilation errors
|
2025-10-14 05:54:58 +08:00 |
|
multimesh_instance_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
multimesh_instance_2d.h
|
Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
|
2025-06-18 16:04:51 +02:00 |
|
node_2d.cpp
|
Use RequiredParam/RequiredResult in some high value places
|
2025-12-02 10:44:12 -06:00 |
|
node_2d.h
|
Use RequiredParam/RequiredResult in some high value places
|
2025-12-02 10:44:12 -06:00 |
|
parallax_2d.cpp
|
Fix editor parallax grid snap movement
|
2025-01-21 08:21:46 -05:00 |
|
parallax_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
parallax_background.cpp
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
|
parallax_background.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
parallax_layer.cpp
|
Core: Replace C math headers with C++ equivalents
|
2025-04-16 15:49:02 -05:00 |
|
parallax_layer.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
path_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
path_2d.h
|
Improve Path2D debug performance
|
2025-06-09 17:25:06 +02:00 |
|
polygon_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
polygon_2d.h
|
Remove unused private variables in godot/scene
|
2025-12-07 03:46:26 -08:00 |
|
remote_transform_2d.cpp
|
Add templated version of ObjectDB::get_instance()
|
2025-03-27 15:43:23 +01:00 |
|
remote_transform_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
SCsub
|
Allow to compile templates without navigation features
|
2025-04-01 11:53:35 -03:00 |
|
skeleton_2d.cpp
|
Rename server "free" functions to "free_rid" to match exposed API
|
2025-09-30 16:52:25 -07:00 |
|
skeleton_2d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
sprite_2d.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
sprite_2d.h
|
Remove unused private variables in godot/scene
|
2025-12-07 03:46:26 -08:00 |
|
tile_map.compat.inc
|
Allow to compile templates without navigation features
|
2025-04-01 11:53:35 -03:00 |
|
tile_map.cpp
|
Merge pull request #114165 from KoBeWi/static⚡⚡
|
2026-02-02 10:10:24 +01:00 |
|
tile_map.h
|
Allow to compile templates without navigation features
|
2025-04-01 11:53:35 -03:00 |
|
tile_map_layer.cpp
|
Use actual class names in resource type hints
|
2026-01-29 21:07:56 +01:00 |
|
tile_map_layer.h
|
Fix TileMapLayer transformations for Node2D scene tiles
|
2025-11-15 00:39:34 +01:00 |
|
visible_on_screen_notifier_2d.cpp
|
Add templated version of ObjectDB::get_instance()
|
2025-03-27 15:43:23 +01:00 |
|
visible_on_screen_notifier_2d.h
|
Remove unused private variables in godot/scene
|
2025-12-07 03:46:26 -08:00 |