behaviour-tree-test/scene/2d
Rémi Verschelde 63c78e684b
Merge pull request #114165 from KoBeWi/static
Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
..
navigation Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
physics Merge pull request #114165 from KoBeWi/static 2026-02-02 10:10:24 +01:00
animated_sprite_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
animated_sprite_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
audio_stream_player_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
back_buffer_copy.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
camera_2d.h FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
canvas_group.cpp Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_group.h Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_modulate.cpp Optimize scene tree groups 2025-07-11 10:57:04 -05:00
canvas_modulate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
cpu_particles_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
gpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
gpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
light_occluder_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
line_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
line_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
marker_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
marker_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
node_2d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
parallax_2d.cpp Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
parallax_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_layer.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
parallax_layer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
polygon_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
remote_transform_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
sprite_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
tile_map.compat.inc Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.cpp Merge pull request #114165 from KoBeWi/static 2026-02-02 10:10:24 +01:00
tile_map.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map_layer.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
tile_map_layer.h Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00