behaviour-tree-test/scene
Rémi Verschelde 490271fbaf
Merge pull request #114897 from TokageItLab/remove-dead-anim-func
Remove dead definition `get_animation_libraries()` from AnimationMixer
2026-01-13 00:09:01 +01:00
..
2d Preserve winding order for transformed tiles' navigation polygons 2026-01-08 19:41:56 +01:00
3d Merge pull request #113979 from rsanchezsaez/apple/xr-node-warnings 2026-01-09 10:46:33 +01:00
animation Remove dead definition get_animation_libraries() from AnimationMixer 2026-01-13 03:27:57 +09:00
audio Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
debugger Make Godot compile with 3D physics disabled again. 2025-12-30 12:19:21 -06:00
gui Merge pull request #112805 from BrotherShort/fix-tree-icon-overflows- 2026-01-12 11:19:15 -06:00
main Make HTTPRequest 301 and 302 Redirects Standards-Compliant 2026-01-09 14:07:30 +01:00
resources Preserve winding order for transformed tiles' navigation polygons 2026-01-08 19:41:56 +01:00
theme Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00