Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code. |
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|---|---|---|
| .. | ||
| document_icons | ||
| html | ||
| ios_xcode | ||
| linux | ||
| osx_template.app/Contents | ||
| osx_tools.app/Contents | ||
| shell | ||
| uwp_template | ||
| windows | ||
| project_icon.svg | ||