-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD |
||
|---|---|---|
| .. | ||
| config.py | ||
| editor_scene_importer_assimp.cpp | ||
| editor_scene_importer_assimp.h | ||
| godot_update_assimp.sh | ||
| import_state.h | ||
| import_utils.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||