Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership. |
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|---|---|---|
| .. | ||
| canvas_item.cpp | ||
| canvas_item.h | ||
| canvas_layer.cpp | ||
| canvas_layer.h | ||
| http_request.cpp | ||
| http_request.h | ||
| instance_placeholder.cpp | ||
| instance_placeholder.h | ||
| node.cpp | ||
| node.h | ||
| resource_preloader.cpp | ||
| resource_preloader.h | ||
| scene_tree.cpp | ||
| scene_tree.h | ||
| SCsub | ||
| shader_globals_override.cpp | ||
| shader_globals_override.h | ||
| timer.cpp | ||
| timer.h | ||
| viewport.cpp | ||
| viewport.h | ||
| window.cpp | ||
| window.h | ||