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Thaddeus Crews c38b856f39
Merge pull request #106717 from KoBeWi/uid_in_path_factory
Expose helper methods for converting UIDs
2025-05-26 11:24:40 -05:00
.github Merge pull request #99938 from Repiteo/ci/scons-flag-formatting 2025-05-16 10:28:59 -05:00
core Merge pull request #106717 from KoBeWi/uid_in_path_factory 2025-05-26 11:24:40 -05:00
doc Merge pull request #106717 from KoBeWi/uid_in_path_factory 2025-05-26 11:24:40 -05:00
drivers Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
editor Merge pull request #106714 from jorgekorgut/fix-ignore-external-changes 2025-05-26 11:24:39 -05:00
main Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
misc Use Grisu2 algorithm in String::num_scientific to fix serializing 2025-05-22 09:13:16 -07:00
modules Merge pull request #106666 from bruvzg/apple_em_blof 2025-05-26 11:24:32 -05:00
platform Merge pull request #106052 from uno1982/correct-get_unique_id-windows-null-termination 2025-05-26 11:24:37 -05:00
scene Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4 2025-05-26 11:24:39 -05:00
servers Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
tests Merge pull request #96925 from SaNeOr/fix-#96908 2025-05-26 11:24:30 -05:00
thirdparty Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
.clang-format Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore Annual versions bump for the Android platform 2025-05-07 13:14:49 -04:00
.mailmap
.pre-commit-config.yaml AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
DONORS.md Update donation link to fund.godotengine.org 2025-04-11 18:59:40 +02:00
gles3_builders.py Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
glsl_builders.py
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
platform_methods.py Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
pyproject.toml Add SMAA 1x 2025-05-21 15:02:09 -04:00
README.md
SConstruct Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
scu_builders.py SCU - hide SCU folders by adding "." to foldername 2025-05-11 07:02:36 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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