behaviour-tree-test/engine/modules/gltf
..
doc_classes
editor
extensions Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
structures
tests
config.py
gltf_defines.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
gltf_document.cpp
gltf_document.h
gltf_state.compat.inc Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
README.md Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.