When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing. |
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| .. | ||
| GodotTools | ||
| GodotTools.BuildLogger | ||
| GodotTools.Core | ||
| GodotTools.IdeMessaging | ||
| GodotTools.IdeMessaging.CLI | ||
| GodotTools.OpenVisualStudio | ||
| GodotTools.ProjectEditor | ||
| GodotTools.Shared | ||
| .gitignore | ||
| GodotTools.sln | ||