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fsr2
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
blur_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
copy.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
cubemap_filter.glsl
cubemap_filter_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
motion_vectors.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
resolve.glsl
roughness_limiter.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl
Revert the change of the limit for interpolation of R0 with respect to metallic and SSR
2023-07-18 19:18:19 +02:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
Fix various typos with codespell
2023-08-07 13:09:47 +02:00
SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
shadow_frustum.glsl
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
sort.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
specular_merge.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
ss_effects_downsample.glsl
Fix sampling bug when SSAO is using half size
2023-02-16 00:37:12 -08:00
ssao.glsl
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
ssao_blur.glsl
ssao_importance_map.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssao_interleave.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil.glsl
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
ssil_blur.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil_importance_map.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil_interleave.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
subsurface_scattering.glsl
taa_resolve.glsl
Flip convention of motion vector to point from current pixel to the previous pixel.
2023-08-28 09:30:20 -03:00
tonemap.glsl
Merge pull request #80215 from clayjohn/HDR-2D
2023-08-08 16:57:33 +02:00
vrs.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00