behaviour-tree-test/platform/web
Emmanouil Papadeas c662491bd4
Fix JavaScriptBridge.eval() never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
2023-08-28 11:37:55 +02:00
..
api
doc_classes
export
js Fix JavaScriptBridge.eval() never returning PackedByteArray 2023-08-28 11:37:55 +02:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h
detect.py
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
os_web.cpp
os_web.h
package-lock.json
package.json
platform_config.h
README.md
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.