behaviour-tree-test/servers/rendering/renderer_rd/shaders/effects
2026-01-19 22:02:57 +03:00
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fsr2 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
blur_raster.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
blur_raster_inc.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Fix various typos 2025-01-08 14:47:42 +02:00
copy.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
copy_to_fb.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
cube_to_dp.glsl Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
cube_to_octmap.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
motion_vector_inc.glsl
motion_vectors.glsl
motion_vectors_store.glsl Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
octmap_downsampler.glsl Fix downsampled radiance map generation. 2026-01-12 18:56:10 -08:00
octmap_downsampler_raster.glsl Fall back to octmap raster path on certain devices & fix issues with the shaders. 2025-12-25 16:53:11 +03:00
octmap_filter.glsl Handle RGB10_A2 storage format in octmap shaders. 2026-01-08 11:16:40 +03:00
octmap_filter_raster.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness.glsl Overhaul compute shader based environment roughness calculation to improve performance and quality 2026-01-12 22:07:56 -08:00
octmap_roughness_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness_raster.glsl Merge pull request #114279 from clayjohn/sky-singularity 2026-01-06 09:56:53 -06:00
resolve.glsl Pick the sample closer to the camera when resolving 2x MSAA. 2026-01-19 22:02:57 +03:00
resolve_raster.glsl Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
roughness_limiter.glsl
screen_space_reflection.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_downsample.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_filter.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_hiz.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_resolve.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shadow_frustum.glsl
smaa_blending.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
smaa_edge_detection.glsl Add SMAA 1x 2025-05-21 15:02:09 -04:00
smaa_weight_calculation.glsl Add SMAA 1x 2025-05-21 15:02:09 -04:00
sort.glsl Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
specular_merge.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
ss_effects_downsample.glsl Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
ssao.glsl CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl Fix SSS with reverse-z 2024-11-26 10:51:22 +01:00
taa_resolve.glsl TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +01:00
tonemap.glsl Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
tonemap_mobile.glsl Fix MSAA crashing Mali GPUs when using subpasses. 2026-01-09 15:04:36 +03:00
vrs.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00